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Breaths and hard consonants, brought into line
Generated vocals often push breaths, airy sounds and hard attacks far louder than the singing they sit between. Those moments are now eased back to a natural level, while the quiet air that makes a voice sound alive is left exactly where it was. The words keep their edge; the noise between them stops competing with them.
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Master several tracks at once
Drop as many tracks as you like and they master together, each one judged on its own terms, with its own progress and price. Take them one at a time, or download the lot as a single archive. And since every track is aimed at the same target, a whole record usually sits together well without a separate album pass.
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Mastering just got a lot cheaper
We've replaced credits with a straightforward dollar balance. Add funds, then pay only for the processing time each master actually uses: around $0.40 for a three minute track, or about $0.15 in Classic. Same engine, same quality, a fraction of the price.
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WarmMaster 1.0 is live
We're proud to launch WarmMaster 1.0. It's open to everyone now. Bring your tracks and hear them finished.
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Release v1.0.6
Vocal breath, air and attack levels are now controlled as part of stem-assisted mastering. Loud breaths and hard consonants are eased back; the quiet air around the voice is unchanged.
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Release v1.0.5
Interface updates across the console, and deeper tuning of the mastering engine.
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Release v1.0.4
The console is a track list now. Drop several files at once and they master together, each row showing its own progress, its own price and its own download, with the whole finished set available as a single archive. A track plays the moment you load it instead of waiting on its master, moving between tracks is instant, and every control sits behind one Controls panel so the default view is just the mastering type.
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Release v1.0.3
Upward compression is now available on every mastering type. It lifts a track's quiet passages toward its loud ones and leaves the loudest sections untouched, so the peaks never move. The engine also runs faster this release, so every master costs a little less.
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Release v1.0.2
Automatic loudness now targets short-term LUFS instead of integrated. Manual targets stay in integrated LUFS, for convenience. Would you use selectable short-term targets? Tell me.
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Release v1.0.1
New usage based payment system: balances in US dollars, charged per master by measured processing time. Reduced GPU idle overhead, shorter temporary file retention, and various fixes.
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Release v1.0.0
First public release. WarmMaster is now live and ready to use.